It’s well known that fans weren’t particularly enthused about the weapon designs in Monster Hunter: World, leading them to wonder if Monster Hunter Wilds will follow suit or not. Though we’ve seen a ...
We spoke with the Monster Hunter Wilds art director and executive director, Kaname Fujioka, and Wilds director, Yuya Tokuda, to learn about the concept and development process for various weapons ...
To hear about these weapon details that act as determining gameplay factors, we spoke with the Monster Hunter Wilds art director and ... in Wilds and the game's concept, with ranged weapon changes ...
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