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After the release of Metal Gear 2: Solid Snake in 1990, the series went into an extended hiatus despite plans of another entry dating back to at least 1994. During this time Hideo Kojima focused ...
Prepare to experience the ultimate Metal Gear Solid 2 package ... for those who can't get enough of the legendary heroic icon. With all the challenge and entertainment value this edition has ...
If you're just starting out with the game, check out these beginner's tips, and be sure to bookmark our full Metal Gear Solid 5 ... You can also use it to stun enemies and put them to sleep ...
Ultimate discovered the game was missing an icon. The game promised the return ... his shock dismissal from the Snake part in Metal Gear Solid 5. Eventually, new screenshots of the game showed ...
Quiet is a tactical Buddy in Metal Gear Solid V: The Phantom Pain ... Use the Butterfly icon for the Diamond Dogs Emblem if it's been obtained (see screencap below). The emblem can only be ...
Death Stranding 2 packs on a third obvious Metal Gear Solid reference with cover art throwing back to MGS2's bizarre box art featuring Japanese pop superstar Gackt Hideo Kojima is still hung up on ...
it seems Xbox will feature a different Konami icon as Ape Escape is a Sony property. Spotted by Wario64 on X, Most of the contents of the Xbox version of the Metal Gear Solid Delta: Snake Eater ...
Metal Gear Solid 4 could finally make a return, and this time, it might be available on PC. As Hideo Kojima's masterful stealth series relaunches with MGS Master Collection Volume 1, and we dive ...
Metal Gear Solid: Master Collection Vol. 1 gathers some of the best games ever made and puts them all on modern platforms in one convenient package. Unfortunately, a laundry list of weird caveats ...
‘Metal Gear Solid: The Vinyl Collection’ is due for release October 2024, and will feature soundtrack music and official arrangements from across the series. A 53-track, 6LP collection will ...
Jon Porter is a reporter with five years of experience covering consumer tech releases, EU tech policy, online platforms, and mechanical keyboards. I thought about this design philosophy a lot ...