Half-Life and Doom are remembered as the defining games of the FPS golden era, but one vicious and vivid shooter deserves the same acclaim.
Like Tetris, Doom should be remixed and reimagined for eternity, even if Eternal worked as a conclusion to Doom Slayer's story.
They’ve let us travel from the depths of Hell in Doom to the outer reaches of space in Titanfall 2. Others have taken us on a detour through the likes of Half-Life 2’s zombie-infested ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
GameSpot may get a commission from retail offers. There's nothing quite like Doom, especially after recent releases saw the series reinvent itself as a fast-paced arcade-shooter that wasn't afraid ...