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Ghost of Yōtei's release date is quickly approaching, and fans are very aware that a lot is riding on the latest Sucker Punch Productions project. For starters, Ghost of Yōtei will be following up on ...
Ghost of Yōtei is releasing exclusively for the PlayStation 5 in October, but we might be able to predict when it’ll eventually come to PC.
All the Latest Game Footage and Images from Ghost of Tsushima: Iki Island The Iki Island expansion pack comes with a new story, new characters, new environments to explore, new armour for Jin and ...
Sucker Punch has announced that Ghost of Tsushima Director's Cut will be released for PC on May 16. It includes the full game, the Iki Island expansion, and the online multiplayer Legends mode.
In 2021, Ghost of Tsushima Director’s Cut was released for PS5 alongside the launch of the Iki Island expansion. That is the version of the game the PC port is based on.
Sony's PC porting studio Nixxes has confirmed that Ghost of Tsushima will be playable on Steam Deck--and "similar" handheld gaming PCs--but only for the single-player campaign and its Iki Island ...
A sequel video game to PlayStation‘s “Ghost of Tsushima” is set from developer Sucker Punch Productions. Titled “Ghost of Yōtei,” the game will debut in 2025 and follow a new ...
The creative director of Ghost of Yotei has confirmed that the upcoming game will have a less repetitive open world design than its predecessor, 2020's Ghost of Tsushima.While Ghost of Yotei is ...
The Legacy of the Ghost Ghost of Yotei has pretty big shoes to fill when it launches on PS5 in 2025. Ghost of Tsushima originally launched in 2020 for the PS4 and immediately became a hit thanks ...
As a reminder, Ghost of Tsushima took place on Japan's Tsushima Island in 1274. Atsu will notably be the now-series' first female lead. You may like ...
So the question surfaces--why didn't Sucker Punch make Ghost of Tsushima 2? After all, the first game was a critical and commercial success across both PS4 and its popular PS5 director's cut re ...
We also wanted to continue to innovate. To create something fresh but familiar, we looked beyond Jin Sakai’s story and the island of Tsushima, and shifted our focus to the idea of the Ghost instead.