Denver Health's online scavenger hunt and escape room helps train new nurses by 'hitting different modalities of learning and being able to capture all learners,' Denver Health nursing educator says.
The 16th Taylor’s Teaching and Learning Conference (TTLC 2025), hosted by Centre for Future Learning, Taylor’s University, ...
One innovative approach that has gained traction in recent years is gamification—the integration of game elements such as points, leaderboards, and interactive elements into learning activities.
Students don’t have to be video game fanatics to appreciate a gamified classroom lesson. When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to ...
The promise of AI in reading is enormous, but realizing it requires leaders to safeguard equity, privacy and human connection ...
Gamification can be effective in building employee engagement and teaching digital skills in a virtual environment, especially amid the COVID-19 pandemic, according to PwC, a global professional ...
Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
The U.S. Department of Education is funding a five-year, nearly $8 million study in South Florida to determine if gamification can help improve fifth grade science scores. Under this initiative, ...
Time and again, there have been education techniques and pedagogy developed that challenged conventional teaching and learning methods. As new approaches are tried, it is important to also analyze the ...
One might consider golf a silly sport. In simple terms, golfers get up early to hit tiny balls with big-headed sticks, then chase them long distances only to hit them again. They don’t develop speed, ...
Picture your last corporate training session. Was it memorable? Did it change how you work? Probably not. But that's about to change. The convergence of artificial intelligence, immersive technologies ...
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