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Ahead of the launch of Daggerheart we got to talk with Spenser Starke and Rowan Hall about High-Level play, conversations ...
BROOKLYN HEIGHTS — A Brooklyn-based architect and urban planner has developed an innovative design to replace the decrepit Triple Cantilever section of the Brooklyn-Queens Expressway ...
Therein lies a small-scale model of his office, with signs explaining how each section was ... thought he might design a documentary-style work around an imaginary game; he was confident no ...
For game design reasons, we had to limit the amount ... The game started with a section in which I had to follow a visualized trail of scent as a stray dog, and later I had to roam the city ...
An accepted fact of childhood: Monopoly is a slow game that requires consecutive snow days to successfully finish. And, by god, no matter what you do, do not end up as the banker, the most tedious ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere.
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