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A GPU is a device with a set of specific hardware capabilities that are intended to map well to the way that various 3D engines execute their code, including geometry setup and execution, texture ...
The GPU could apply certain effects to the scene ... for example by applying the color to the pixel from a texture map. If you noticed each vertex is handled independently from the other vertexes.
They had to create their own decoder architecture and a highly-optimized GPU compressor ... not four or even more texture files. These files will include a diffuse map, a normal map, a roughness ...
One thing we goofed on is not having also tested texture generation performance ... When we break things down and single out the depth-map creation time, which is entirely GPU-based, we see slightly ...
Nvidia has detailed some clever new RTX Neural Shaders tech This includes Neural Texture Compression to fit ... (A shader simply refers to a small GPU program that runs on a graphics card, not ...
Intel has made cuts to its data center GPU road map and delayed the introduction of its ambitious Falcon Shores processor for high-performance computing by one year. In a late Friday announcement ...
Update January 30, 2017: For a brief second it looked like fresh rumours of an RX 490 were about to surface as Bethesda announced the high-res texture pack ... AMD Vega GPU architecture for ...
Extracts are below. The final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz. AMD's RV770 hardware is ...
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