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Finally, you assign your skill points. The skill tree in The Outer Worlds 2 has been condensed down into fewer options from the first game, but each skill point you spend is more impactful.
Fallout; New Vegas lead Josh Sawyer thinks turn-based combat fell off in the 2000s due to a lack of 'tactical variation': Even Fallout 1 would 'get to the point where you're always doing nut shots ...
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