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A new and exciting mechanic introduced to the franchise in Fallout 4 was settlement building. As they travel ... run free and ...
It's a genius mash-up of ideas. But it's got me thinking ... One of the enduring frustrations with Fallout 4 is that, despite having such a robust building system, there's very little to actually ...
Last week, Bethesda announced Fallout 4's new-gen upgrade would be launching ... an easy decision" for the Rune Factory publisher, but "building up goodwill with our fans is always a good ...
Unfortunately, the wretched NPCs have other ideas, and sleep ... pick up a lot of trash loot in Fallout 4. Unlike the actual junk you collect, it's no help in building your settlements, weighs ...
Fallout 4 has very little in the way of new ideas, too much emphasis on combat ... and set up your own defences and structures. The base-building element of the game is the largest major new ...
The Glowing Sea is the next main quest in Fallout 4 after you complete Dangerous Minds ... tone - so ask about Kellogg and see if he has any ideas about tackling The Glowing Sea.
I know not everyone is a fan of settlements in Fallout 4, and even I don't have the interest in building and maintaining more than one main base and a couple of smaller side settlements.
It also places an even greater emphasis on base-building than that seen in Fallout 4. Though this makes better ... Its main selling point is how it indulges in the ideas established in the ...