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Amber Clarke uses her new eye-gaze technology to communicate
Amber Clarke is a teenager with cerebral palsy. When journalist Tess Kelly asks her a question, Amber uses her new eye-gaze technology to respond. Video by Katri Strooband.
Eye-gaze technology is a revolutionary innovation under development by Microsoft. It could change the way users interact with applications by using eye movements. A new patent filed recently by ...
Charles uses eye gaze technology and a device called a Dynavox to help him communicate. We travel to the Museum of disABILITY History to meet Charles. Charles uses eye gaze technology and a device ...
In A Nutshell A simple gaze pattern — looking at an object, making eye contact, then looking back — strongly signals to others that you want to communicate. People were up to 96% likely to ...
New eye tracking technology has been developed which enables gaze based human computer interaction to operate immediately and robustly without any explicit set-up tasks. Integrating this ...
Eye-gaze technology can go beyond speech. "People are very connected these days through the computer," notes Sara Feldman, PT, DPT, at the Center of Hope. "Back in the day, you made a phone call.
Mia Polacek may not be able to speak with her mouth, but the 4-year-old from Round Lake has a voice, thanks to technology that lets her eyes do the talking. Mia was born with Edwards’ Syndrome ...
PALATINE, Ill. — A 4-year-old girl born a rare disease was honored among other students Thursday night for her determination to use technology to open up communication. Mia Polacek, of Round ...
If you look away from the screen, Casablanca doesn’t force fake eye contact; your gaze shifts naturally, just like in person. It costs $7 a month, $20 a year, or $200 for a lifetime license.
The benefits of eye-tracking technology in autism diagnosis include: Earlier Diagnosis: Detecting differences in eye gaze as early as 16 months allows for significantly earlier intervention.
Eye tracking technology has become an indispensable tool in diverse fields ranging from cognitive neuroscience and clinical research to virtual reality and sports training.
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