I have a simple program that accepts mouse input to rotate say a cube in openGL, but it always rotates around the objects local coordinates. This leads to some nonintuitive behavior (twist right 90 ...
I'm a n00b with OpenGL (using MSVC, not that it matters), but here's a simple question:<BR><BR>If I want to make a model that's just two connected but noncoplanar triangles (imagine a square but bent ...