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It’s the DX12 equivalent of Fire Strike, basically. And it lets you test with asynchronous compute both enabled and disabled, which leads to some interesting insights. More on those in a bit.
Microsoft execs expect frame rates to more than double when comparing DX12 to the current DX11 API. But that estimate looks to be conservative if Futuremark’s new API Overhead Feature test is to ...
So if Time Spy is a vision of a DX12-powered future, how does today's hardware hold up? We decided to test the benchmark using the mainstream graphics hardware of the moment - the Radeon RX 480 ...
We're phasing out Port Royal, which is specifically designed to test Nvidia's RTX raytracing performance, and switching to 3DMark's DXR or Speed Way (the first tests DX12 Ultimate's raytracing ...
Many players have been encountering an Assassin's Creed Shadows error that renders the game virtually unplayable. Although AC Shadows has broken player count records ...