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When DX12 launched in 2015 many gamers and developers got rightly excited. Building on AMD ’s innovative work with their experimental Mantle rendering API, Microsoft promised to offer ...
If you are on a Windows PC, start the game in DX12 first and see how well it runs. If you run into issues or if your game crashes, choose Vulkan the next time you launch PEAK from Steam. If you ...
According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future.
In the video above (1:40:01 into the video), Ginsberg says that Valve has been working with Vulkan since its inception, and that there's no big reasons for developers to use a DX12 backend in ...
Star Citizen Devs Drop DX12 Support In Favor Of Vulkan API That Doesn't Force Gamers To Windows 10 by Rob Williams — Monday, March 20, 2017, 04:50 PM EDT Comments ...
The plan is to offer a unified API across PC and console that will ensure developer ease of access to all the latest API features. Yet this half-step generation for DirectX won't be supported by ...
Microsoft partnered with AMD, Intel, and Nvidia to develop DirectSR, meaning the new API was primarily designed to integrate DLSS, FSR, and XeSS into standardized SR technologies for DX12 games.