Balancing games is important. It's no fun if one unit is overpowered, one character deals twice as much damage as another, or something is plain broken. That goes double for RTS games like Broken ...
A couple of months back, Electronic Arts did something uncharacteristically benevolent and released several of the old Command and Conquer games under the GPLv3. Logically, we knew that opened the ...
I am a big Command & Conquer fan, but even I had to look up what Command & Conquer: Tiberium Alliances was before writing this. Now, why would I feel the need to research this particular game today?