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The VR experience is too unwieldy to become a daily habit; we need a big virtual screen, or several. With an Xbox-branded headset, Meta leans into what can get more people to use its tech regularly.
Thief VR producer says 'VR is a natural fit for an immersive sim' That's how it managed to pilfer Thief. Shortly after the Square Enix deal, Embracer got into a spot of bother.
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