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Naoki Hamaguchi: So initially, I started out in a sort of engineer role, and I had joined the development of the titles from “Final Fantasy XII” and had gone on to be involved in development ...
FF7 Rebirth’s ending left fans divided over whether it was a bold retelling, a convoluted mess, or just a disappointment, and that’s exactly the reaction director Naoki Hamaguchi wanted.
Final Fantasy VII Rebirth director, Naoki Hamaguchi, hopes the changes made to the iconic 1997 RPG for this remake induce feelings of wonder, excitement, and anxiety.
Rather than simply update the game with a glorified face lift, the developers led by directors Tetsuya Nomura, Naoki Hamaguchi, and Motomu Toriyama, wanted to tell their own story. Sort of.
Yet while Kitase and Hamaguchi agree on the importance of keeping the tone and the feel of 1997's Final Fantasy 7 intact, there was never any intention to do a straight remake of the original ...
Now those links are reality, as several members of the Clair Obscur team recently visited Square Enix's offices and met with ...
Final Fantasy VII Rebirth game director Naoki Hamaguchi has revealed that Cloud is his favourite character in regards to the world of FFVII, which contains more than its fair share of eclectic ...
Naoki Hamaguchi was joined during the event by Square Enix ‘s legendary Yoshinori Kitase, who was keen to point out that the development team are looking to expand on the game world of Final ...
SPOILER ALERT: This interview contains light spoilers for “Final Fantasy VII Rebirth.” When it comes to Final Fantasy and Square Enix, Naoki Hamaguchi has seen it all. Having started as a real ...
SPOILER ALERT: This interview contains light spoilers for “Final Fantasy VII Rebirth.” When it comes to Final Fantasy and Square Enix, Naoki Hamaguchi has seen it all. Having started as a real ...
NAOKI HAMAGUCHI: We worked on every character quite evenly for the game. So, there was not really a particular character that was treated special.
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