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PlayStation system architect Mark Cerny – the man behind the cutting-edge PS5 and PS4 hardware designs – will be deep into ...
This dude beat the game on the hardest difficulty with all 150 Jokers, all while presumably working on the PS6 ...
The PS5 uses AMD’s RDNA 2 GPU architecture originally released in 2020, while the PS5 Pro uses what Cerny refers to in the video as RDNA 2.X. The new GPU is a mixture of what was already offered ...
Today, Sony released a new technical presentation from PlayStation architect Mark Cerny, in which he took a deep dive into the PS5 Pro – in particular, the system’s new AI upscaling tech ...
Beyond the ASMR implications of listening to Mark Cerny, the PS5 Pro reveal broke down what we can expect from Sony’s mid-generation refresh. Put simply, here are all of the confirmed PS5 Pro ...
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor ... 33.5 teraflop number that’s been circulating for PS5 Pro. That number isn’t anywhere in our developer docs.
Mark Cerny: FSR 4 'Re-Implemented' For PS5 Pro - Next-Gen PSSR Coming 2026 The Digital Foundry team share their thoughts on the latest Amethyst disclosures in this clip from the latest edition of ...
PS5's upcoming platformer Astro Bot is less ... get feedback from one of the most intelligent minds in video games: Mark Cerny. Speaking in a rapid-fire interview with MinnMax's Ben Hanson ...
According to a new Digital Foundry interview with Mark Cerny ... 2026 titles as the next evolution of PSSR," Cerny tells Digital Foundry. The PS5 Pro's PlayStation Spectral Super Resolution ...
In 2024, we have the PlayStation 5 Pro. It's a revamped model of the PlayStation 5 that features what Mark Cerny called "The Big Three." Larger GPU Advanced Ray Tracing AI-Driven Upscaling ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro ...