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It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the ...
Is this intentional? With so much detail, do you think most players will notice this? Guillaume Broche: Yes. The game was intentionally designed to look like a painting because the way you see it ...
In 2020, at the height of the Covid pandemic, Guillaume Broche was like millions of others around the world. "Bored in their job and wanting to do something different." Working for French gaming ...
GameSpot may get a commission from retail offers. Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating ...
Sandfall Interactive’s CEO and creative director Guillaume Broche has confirmed that a Photo Mode is one of the most requested features for Clair Obscur: Expedition 33 and is high on the studio’s ...
In 2019, Guillaume Broche first opened Unreal Engine’s development tools, curious to see if he could learn their intricacies. At the time, he wasn’t a game developer, he worked in a creative ...
Fans have uncovered a trailer from an early version of the game posted on reddit by director Guillaume Broche in a bid to find voice actors. The post, from five years ago, describes the project as ...
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though it seems there are no firm plans as of yet. The game released last ...
Reprochée par certains joueurs, l’absence de mini-map dans Clair Obscur: Expedition 33 est aujourd’hui justifiée par le créateur du jeu, Guillaume Broche. Il faut le dire, rares sont les je ...
Puy-Guillaume. Rugby touché au stade des Narses. Déjà mobilisés pour préparer la saison à venir, chaque lundi à 19 h 30, au ...
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